Monday, September 28, 2015
Races of Men
Races of Men
Common Men - Greco Roman in appearance and culture, but many worship Mesopotamian and Egyptian gods in addition to the Greek/Roman pantheons. Common Classes include Fighting Men, Magic Users, Clerics, Thieves, Rangers, Bards, Thieves, Assassins, Healers, and Alchemists.
Description: Skin color ranging from fair to pale olive to reddish to any other slight tint; brown, blonde, black or red hair; brown, green or blue eyes; 5 ft. 8 in.; 160 lbs; typically Neutral.
Norse – The Nordic Sea Wolves are a well-muscled water-loving race. They are ritually birthed in the water and spend most of their youth learning the ways of the sea. They build their towns only along coastlines and their longships raid the surrounding areas. They pay homage to Jarls and organize themselves into clan villages. Only true warriors are allowed to wear beards, which are a sign of manhood. They are renowned swimmers and sailors. They traditionally worship the gods Odin, Thor and the Norse pantheon. They inhabit the northern coast above the City State west of Warwik as well as the southern stretch of the Pagan Coast and a number of the isles in that region of the Winedark Sea. Common Classes include Fighting Men, Godar, Berzerkers, Bards(Skalds,) Rangers, Vitki and Spae-wives.
Description: Pale skin, blonde or strawberry blonde hair, blue or green eyes, 6 ft. 2 in., 180 lbs., stocky build, typically Neutral.
Altanians - Altanians are copper skinned barbarians from Altanis. The barbarian Altanians occupy the portion of the Pazidan Peninsula south of the City State of Northwind known as Barbarian Altanis. Families are organized into animal totem clans within each tribe. Some clans remain completely nomadic in nature, while most have settled into a semi-nomadic way of life, settling in small ramshackle villages. Clans include Grizzly Bear (the largest tribe), Mountain Lion, Forest Ape, Tusked Boar, Gray Wolf, and Spotted Wolverine. Altanians are among the most renowned trackers in the world. Altaninians maintain their youth and vigor through old age, and then continue with a mature physique until the day that they die—though few ever live to reach the natural end of their life. Altanian society (non-nomadic tribes) is dominated by the women, who own all chattel and property, save the weapons wielded by the warrior men. The men follow the Way of the Sword, which is a quasi-religious cult led by Sword Knights— Altanians that have earned the right to carry Ancestral Swords (mostly Greatswords). Warriors that are not Knights are members of one of several Warrior Lodges, including the Red Lion, Amber Serpent, Blue Bear, Gray Stallion, Black Eagle, White Wolf, and Green Drake Lodges. Warrior women have a single lodge, the Ivory Swan. Most women stay at home, tending to small gardens with their druidic abilities, while the men go hunting and raiding, or form mercenary bands and adventure in other regions. Common Classes include Fighting Men, Barbarians, Rangers, and Thieves.
Description: Copper skin, sandy to black hair, hazel eyes, 5 ft. 6 in., 180 lbs, average to stocky build, typically Neutral or Chaotic Neutral.
Orientals – Appear as Asians of Japanese and/or Chinese descent with similar cultures. Originally from the Kingdom of Karak, South of Tarantis. Common Classes include Fighting Men, Wu Jen, Monks, Samurai, Ninja, Thieves
Description: Yellow to Tanned skin, black hair, brown eyes, 5 ft. 2 in., 120 lbs, average to stocky build, typically Neutral or Chaotic Neutral.
Celts - Celtics are eternal nomads of the central Wilderlands, having migrated into the Wilderlands from the far West. Though still primarily nomadic and warlike, some have settled into more permanent villages and have become accepted in cities throughout the region. The city of Modron was founded ages ago by less nomadic Celts in honor of the goddess Modron whom the Celts freed from ancient captivity. Most Celtic nomads are men and women of honor and battle. They believe in a strict warrior code that forbids the slaughter of innocents or the murder of those that have fought valiantly. Among some, this code seems to be a disdain for all things not dealing with war. The conquered are kept as slaves to tend to the herds and perform other labor that is beneath the warriors of this society. Women are equal to men in Celtic society. Celtic smiths are renown for their sword making skills, and the Celtic saber is infamous in battle, more so when wielded by a Celtic warrior. Common Classes include Fighting Men, Druids, Witches, Rangers, Bards, and Thieves.
Description: Ruddy tan skin, tawny brown, or raven black hair, blue or green eyes, 5 ft. 7 in., 160 lbs., light build, typically Chaotic Neutral.
Amazons - Known by the Norse as “Shield-Maidens” due to their disdain for armor other than shields, the Amazons are a race of humanoids dominated by the female. They are said to have originated in the
Ament Lands, far to the south, and over millennia migrated, pillaged, and battled their way north. In the
north, Amazons can be found in their castle near Sea Rune on the Pagan coast north of Ossary. They can also be found in the southern lands in and around the city of Rallu and near Ghinor and the Ament Tundra. Mercenary Amazons can be found in nearly every fighting force in the Wilderlands. Friendly with most forest dwelling races, they often unite to protect an area endangered by woodsmen or some natural calamity. Amazons frequently have trained animal companions. The Amazons near Sea Rune are rumored to use trained lions as pets. Highly dexterous and very well toned, they are noted for preferring little or no armor in combat. Amazons take their captives as slaves, though only the female slaves are put to work. Male slaves (including male Amazons) are used solely for reproductive purposes and sport. Pure lineage Amazon males are often traded between queens of different tribes. Male Amazons are not pampered as are the female concubines of other races, they are instead expected to maintain themselves in top athletic condition, though not to learn the ways of war. Common Classes include Fighting Men, Clerics, Rangers, Bards, and occasionally Psychics.
Description: Fair to light brown skin, blonde or red hair, green eyes, 5 ft. 6 in., 110 lbs., lithe to voluptuous build, typically Lawful Neutral.
Woses – (Wildmen of the Forest.) In appearance, the Woses are short, stumpy-bodied men. They have disproportionate bodies and small, sunken eyes that glow red when they were angry or suspicious. They are primitive but are woodcrafty and stone workers, but also have mysterious powers of clairvoyance and healing (Psionic), and magic related to the control of stone (Elementalists). For weapons, the Woses use poison-darts and arrows. Common Classes include Fighting Men, Druids, Elementalists, Rangers, Thieves, and Psychics.
Neanderthals – (Cavemen) Neanderthals are hairy and thickly built, with long arms and barrel chests. Their heads are a bit larger than a humans, with a sloping brow and a prodigious jaw filled with large strong teeth capable of cracking bones. They often adorn their skin with crude tattoos and war paint, either to afford themselves camouflage in natural environments or to strike fear into their enemies. Scars are often held to be marks of honor and esteemed in Neanderthal society, and are openly displayed both to honor the fallen enemy and to increase that person’s prestige in the eyes of his kin. Neanderthals are towering figures, often standing between 7 and 7-1/2 feet tall and weighing about 350 pounds. They reach adulthood at the age of 14, and live about 65 years. Neanderthals have their own Race as Class.